/*
 * User: Sepheus Angelus
 * Date: 06/03/2008
 * Time: 14:35
 * 
 */

using System;
using System.Collections.Generic;

namespace Aphyros_MUD_Server
{
	/// <summary>
	/// Class blueprint for each class.
	/// </summary>
	public class Classes
	{
		//Details
		/// <summary>
		/// Unique ID of the class.
		/// </summary>
		public static List<byte> ClassID = new List<byte>();
		/// <summary>
		/// Male title conferred by the class.
		/// </summary>
		public static List<string> Male_Title = new List<string>();
		/// <summary>
		/// Female title conferred by the class.
		/// </summary>
		public static List<string> Female_Title = new List<string>();
		/// <summary>
		/// Name of the class.
		/// </summary>
		public static List<string> Name = new List<string>();
		/// <summary>
		/// Description about the class.
		/// </summary>
		public static List<string> Description = new List<string>();
		/// <summary>
		/// One of the five starting skills the class gives.
		/// </summary>
		public static List<byte> Skill1 = new List<byte>();
		/// <summary>
		/// One of the five starting skills the class gives.
		/// </summary>
		public static List<byte> Skill2 = new List<byte>();
		/// <summary>
		/// One of the five starting skills the class gives.
		/// </summary>
		public static List<byte> Skill3 = new List<byte>();
		/// <summary>
		/// One of the five starting skills the class gives.
		/// </summary>
		public static List<byte> Skill4 = new List<byte>();
		/// <summary>
		/// One of the five starting skills the class gives.
		/// </summary>
		public static List<byte> Skill5 = new List<byte>();
		
		//Stats
		/// <summary>
		/// Defensive statistic.
		/// </summary>
		public static List<uint> Defence = new List<uint>();
		/// <summary>
		/// Health statistic.
		/// </summary>
		public static List<uint> Health = new List<uint>();
		/// <summary>
		/// Stamina statistic.
		/// </summary>
		public static List<uint> Stamina = new List<uint>();
		/// <summary>
		/// Experience multiplier.
		/// </summary>
		public static List<float> EXP = new List<float>();
		/// <summary>
		/// Attack statistic.
		/// </summary>
		public static List<uint> Attack = new List<uint>();
		/// <summary>
		/// Mana statistic.
		/// </summary>
		public static List<uint> Mana = new List<uint>();
	}
}
